Minecraft Bedrock • DirectX 11 Target

Extreme Performance.
Complete Control & ImGui Interface.

Aegleseeker Client is a native C++ DLL developed with MSVC v142 & Visual Studio 18 2026. Features direct DirectX 11 hooking via MinHook, memory pattern scanning, and a fully customizable HUD targeting Minecraft.Win10.DX11.exe.

Aegleseeker Client - In-Game Overlay Sim
Aegleseeker v1.0-MSVC
W
A
S
D
AutoSprint
FullBright
MotionBlur
Keystrokes
FPS: 240
CPS: 12
PING: 18 ms
17+
Integrated Modules
60 FPS+
Zero-Lag ImGui Rate
DX11
Native Render Hook
MSVC v142
VS 18 2026 x64 Toolset
Feature Catalog

Client Modules

Search and filter through Combat, Movement, Visuals, and Utility modules configurable directly from the Aegleseeker ClickGUI.

C++ Engineering

Internal Architecture

Built from the ground up prioritizing memory efficiency, low-latency hooks, and extensible modular design.

DirectX 11 Present Hook

Direct swap chain hooking into IDXGISwapChain::Present via MinHook to render the ImGui interface without disrupting the game pipeline.

🔍

Memory Pattern Scanning

Automated PatternScan module for locating dynamic byte signatures in memory within Minecraft.Win10.DX11.exe across game updates.

🎨

ImGui Custom Render Engine

Animated tab switching with interpolated lerp, drop shadows, and an intuitive draggable HUD element manager (Watermark, Keystrokes, Coords, CPS).

⚙️

Config Manager (nlohmann JSON)

JSON disk persistence engine to save and load configuration presets, custom color themes, and module toggle states instantaneously.

🎧

miniaudio Sound Engine

Integrated miniaudio library rendering spatial audio feedback and event sound effects on module toggles and UI interaction.

⌨️

Win32 Keybind Blocking Hook

Intelligent low-level keyboard hook (SetWindowsHookExW) preventing key inputs from bleeding into game controls while typing in the menu.

Build Prerequisites

Development Requirements

Ensure your development workstation meets the required IDE toolchain, compilers, and SDK components before building.

💻

Visual Studio 18 2026

Primary IDE environment configured with C++ Desktop Development Workload and MSBuild x64 target tools.

🛠️

MSVC v142 Compiler

Microsoft Visual C++ v142 compiler toolset configured for C++20 language features and low-level memory alignments.

🪟

Windows 11 SDK

Windows 11 Software Development Kit providing psapi.lib, ws2_32.lib, winhttp.lib, and core Win32 headers.

🎮

DirectX SDK

DirectX 11 headers and link libraries (d3d11.lib, d3dcompiler.lib, dxgi.lib) for swapchain hooking & shaders.

Open Source Codebase

GitHub Repository

Explore the live repository codebase, directory structure, and real latest commits fetched directly from GitHub.

AnarchDevelopment / aegledll public
View on GitHub.com
branch: main
Latest Commit: Loading real commit... 4e37ef2
Recent Repository Commits
Solution modified to Multi Thread 4e37ef2 by iVyz3r
Update license information in README.md a902429 by NqtVyzer
Add an4rch Development Public Source License v1.1 dff222c by NqtVyzer
Development & Build

Compilation & Injection

Follow these steps to build AegleDllMSVC.dll using Visual Studio 18 2026, MSVC v142, Windows 11 SDK, and DirectX SDK.

1

Clone Repository

Clone the source codebase into your development environment.

2

Configure Toolchain & SDKs

Ensure Visual Studio 18 2026 has installed the MSVC v142 build tools, Windows 11 SDK, and DirectX SDK.

3

Build DLL Binary

Compile AegleDllMSVC.vcxproj under Release x64 configuration. The resulting DLL will be placed in x64/Release/AegleDllMSVC.dll.

4

Process Injection

Inject AegleDllMSVC.dll into Minecraft.Win10.DX11.exe. Press INSERT to open the Aegleseeker ClickGUI menu.

Visual Studio 18 2026 / MSBuild CLI Command
# Clone repository
git clone https://github.com/AnarchDevelopment/aegledll.git
cd aegledll

# Build using Visual Studio 18 2026 MSBuild (MSVC v142 Toolset, Win11 SDK, DirectX SDK)
msbuild AegleDllMSVC.vcxproj /p:Configuration=Release /p:Platform=x64 /p:PlatformToolset=v142

# Target Process: Minecraft.Win10.DX11.exe